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0213/2015 - Perception of older adults concerning participation in exergaming based exercise: a qualitative study
Percepção de adultos mais velhos quanto à participação em programa de exercício físico com exergames: estudo qualitativo

Author:

• Vandrize Meneghini - Meneghini, Vandrize - Florianópolis - Universidade Federal de Santa Catarina (UFSC) / Centro de Desportos (CDS), Educação Física - <vandrize@gmail.com>
ORCID: https://orcid.org/0000-0002-2787-6841

Co-author(s):

• Aline Rodrigues Barbosa - Barbosa, Aline Rodrigues - Universidade Federal de Santa Catarina (UFSC) / Centro de Desportos (CDS), Educação Física - <aline.r.barbosa@ufsc.br>
ORCID: https://orcid.org/0000-0003-0929-7659
• ANA LÚCIA SCHAEFER FERREIRA DE MELLO - MELLO, A.L.S.F. - FLORIANÓPOLIS, SC - Universidade Federal de Santa Catarina, Odontologia - <ALFM@TERRA.COM.BR>
• Albertina Bonetti - Bonetti, Albertina - Universidade Federal de Santa Catarina (UFSC) / Centro de Desportos (CDS), Educação Física - <a.bonetti@ufsc.br>
• Alexsander Guimarães - Guimarães, Alexsander - Universidade Federal de Santa Catarina, Centro de Desportos - <alexsanderguimaraes@uol.com.br>

Thematic Area:

Saúde do Idoso

Abstract:

The exergames are active video games that require body movement to achieve the goals. These games have been used as an alternative to increase the level of physical activity of the in subjects of different age groups. This qualitative study investigated the perceptions of older adults concerning exergaming. The focus group (FG) was conducted after 12 weeks of performing a program of exergaming based exercise (50 min, 3days / week) using games that simulate sports activities (Xbox 360 Kinect Sportstm). Fourteen persons (55-77 years) participated in the FG, and trained moderator led each group. The sessions were audiotaped and later transcribed for analysis. A content analysis technique was performed using ATLAS.ti® (qualitative analysis software). Participants reported psychological benefits (self-esteem, concentration, mood, reasoning, memory and well-being), physical (agility and physical conditions) and social interaction (exchange of experiences, friendship and competitiveness). Regarding the experiences lived by the group, innovation, playfulness and visual stimulation were cited as characteristics of games. The perception of benefits with the exergames facilitates adherence to exercise and increases the motivation of the participants.

Keywords:

Qualitative Research Physical Activity Virtual Reality Exposure Therapy

Content:

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Cite

Meneghini, Vandrize, Barbosa, Aline Rodrigues, MELLO, A.L.S.F., Bonetti, Albertina, Guimarães, Alexsander. Perception of older adults concerning participation in exergaming based exercise: a qualitative study. Cien Saude Colet [periódico na internet] (2015/Aug). [Citado em 27/09/2024]. Está disponível em: http://cienciaesaudecoletiva.com.br/en/articles/perception-of-older-adults-concerning-participation-in-exergaming-based-exercise-a-qualitative-study/15285



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