0213/2015 - Percepção de adultos mais velhos quanto à participação em programa de exercício físico com exergames: estudo qualitativo Perception of older adults concerning participation in exergaming based exercise: a qualitative study
• ANA LÚCIA SCHAEFER FERREIRA DE MELLO - MELLO, A.L.S.F. - FLORIANÓPOLIS, SC - Universidade Federal de Santa Catarina, Odontologia - <ALFM@TERRA.COM.BR>
• Albertina Bonetti - Bonetti, Albertina - Universidade Federal de Santa Catarina (UFSC) / Centro de Desportos (CDS), Educação Física - <a.bonetti@ufsc.br>
• Alexsander Guimarães - Guimarães, Alexsander - Universidade Federal de Santa Catarina, Centro de Desportos - <alexsanderguimaraes@uol.com.br>
Área Temática:
Saúde do Idoso
Resumo:
Os exergames, videogames ativos, necessitam do movimento corporal para alcançar os objetivos e vêm sendo utilizados como alternativa para aumentar o nível de atividade física de pessoas de diferentes faixas etárias. Este estudo qualitativo investigou a percepção de adultos mais velhos quanto à prática de exergames. O grupo focal (GF) foi conduzido após 12 semanas da realização de um programa de exercícios físicos com exergames (50 min., 3dias/semana), utilizando jogos eletrônicos que simulam atividades esportivas (Xbox 360 Kinect Sportstm). Participaram do GF 14 pessoas (55 a 77 anos). Um moderador treinado conduziu o GF, sendo as sessões gravadas em audio e transcritas, posteriormente, para análise. A técnica de análise de conteúdo foi realizada utilizando o software ATLAS.ti®. Os participantes relataram benefícios psicológicos (autoestima, concentração, humor, raciocínio, memória e bem estar), físicos (agilidade e condições físicas) e de interação social (troca de experiências, amizade e competitividade). Quanto às experiências vivenciadas pelo grupo, a inovação, a ludicidade e o estímulo visual foram citados como características dos jogos. A percepção de benefícios com a prática de exergames facilita a adesão ao exercício e aumenta a motivação dos participantes.
Palavras-chave:
Pesquisa Qualitativa
Atividade Física
Terapia de Exposição à Realidade Virtual.
Abstract:
The exergames are active video games that require body movement to achieve the goals. These games have been used as an alternative to increase the level of physical activity of the in subjects of different age groups. This qualitative study investigated the perceptions of older adults concerning exergaming. The focus group (FG) was conducted after 12 weeks of performing a program of exergaming based exercise (50 min, 3days / week) using games that simulate sports activities (Xbox 360 Kinect Sportstm). Fourteen persons (55-77 years) participated in the FG, and trained moderator led each group. The sessions were audiotaped and later transcribed for analysis. A content analysis technique was performed using ATLAS.ti® (qualitative analysis software). Participants reported psychological benefits (self-esteem, concentration, mood, reasoning, memory and well-being), physical (agility and physical conditions) and social interaction (exchange of experiences, friendship and competitiveness). Regarding the experiences lived by the group, innovation, playfulness and visual stimulation were cited as characteristics of games. The perception of benefits with the exergames facilitates adherence to exercise and increases the motivation of the participants.
Keywords:
Qualitative Research
Physical Activity
Virtual Reality Exposure Therapy
Perception of older adults concerning participation in exergaming based exercise: a qualitative study
Resumo (abstract):
The exergames are active video games that require body movement to achieve the goals. These games have been used as an alternative to increase the level of physical activity of the in subjects of different age groups. This qualitative study investigated the perceptions of older adults concerning exergaming. The focus group (FG) was conducted after 12 weeks of performing a program of exergaming based exercise (50 min, 3days / week) using games that simulate sports activities (Xbox 360 Kinect Sportstm). Fourteen persons (55-77 years) participated in the FG, and trained moderator led each group. The sessions were audiotaped and later transcribed for analysis. A content analysis technique was performed using ATLAS.ti® (qualitative analysis software). Participants reported psychological benefits (self-esteem, concentration, mood, reasoning, memory and well-being), physical (agility and physical conditions) and social interaction (exchange of experiences, friendship and competitiveness). Regarding the experiences lived by the group, innovation, playfulness and visual stimulation were cited as characteristics of games. The perception of benefits with the exergames facilitates adherence to exercise and increases the motivation of the participants.
Palavras-chave (keywords):
Qualitative Research
Physical Activity
Virtual Reality Exposure Therapy
Meneghini, Vandrize, Barbosa, Aline Rodrigues, MELLO, A.L.S.F., Bonetti, Albertina, Guimarães, Alexsander. Percepção de adultos mais velhos quanto à participação em programa de exercício físico com exergames: estudo qualitativo. Cien Saude Colet [periódico na internet] (2015/ago). [Citado em 24/12/2024].
Está disponível em: http://cienciaesaudecoletiva.com.br/artigos/percepcao-de-adultos-mais-velhos-quanto-a-participacao-em-programa-de-exercicio-fisico-com-exergames-estudo-qualitativo/15285?id=15285&id=15285